Company Name · 2023 — 2024
Growing a team of 3 into a team of 14 without losing the culture
Head of Design
3 → 14 designers in 14 months, <8% regretted attrition
hiringscaling0→1
This is a placeholder. Structure your real version around:
The constraint
What made this hard — speed, budget, a remote team, a niche skill set, whatever was actually true.
The system, not just the hires
What rubric, process, or structure did you build so hiring decisions didn't depend entirely on your personal judgment in every interview? This is the part that proves leadership, not just headcount growth.
How you protected quality while moving fast
The tension every scaling story has to address. Name it directly.
The result
Concrete outcomes — retention, ramp time, quality of output, whatever you can actually measure.